<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-23T04:15:53Z</responseDate><request verb="GetRecord" identifier="oai:www.repository.cam.ac.uk:1810/370042" metadataPrefix="uketd_dc">https://api.repository.cam.ac.uk/server/oai/request</request><GetRecord><record><header><identifier>oai:www.repository.cam.ac.uk:1810/370042</identifier><datestamp>2024-06-27T16:18:41Z</datestamp><setSpec>com_1810_213747</setSpec><setSpec>com_1810_256064</setSpec><setSpec>col_1810_213748</setSpec></header><metadata><uketd_dc:uketddc xmlns:uketd_dc="http://naca.central.cranfield.ac.uk/ethos-oai/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:uketdterms="http://naca.central.cranfield.ac.uk/ethos-oai/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://naca.central.cranfield.ac.uk/ethos-oai/2.0/ http://naca.central.cranfield.ac.uk/ethos-oai/2.0/uketd_dc.xsd">
   <dc:title>Games, Graphs, and Groups</dc:title>
   <dc:identifier xsi:type="dcterms:DOI">https://doi.org/10.17863/CAM.109626</dc:identifier>
   <dc:creator>Versteegen, Leo</dc:creator>
   <uketdterms:advisor>Wolf, Julia</uketdterms:advisor>
   <dcterms:abstract>This dissertation contains various combinatorial results about games, graphs and finite Abelian groups.

A linear configuration is said to be *common* in an Abelian group $G$ if every 2-colouring of $G$ yields at least as many monochromatic instances of the configuration as a randomly chosen colouring. In Chapter 2, we show that every configuration containing a 4-term arithmetic progression is uncommon in $\mathbb{F}_p^n$ for primes $p\geq 5$ and large $n$ and in $\mathbb{Z}_p$ for large primes $p$. 

We call a graph $H$ *strongly common* if for every colouring $\phi$ of $K_n$ with two colours, the number of monochromatic copies of $H$ is at least the number of monochromatic copies of $H$ in a random colouring of $K_n$ with the same density of colour classes as $\phi$. In Chapter 3, we prove that if a graph has odd girth but is not a cycle, then it is not strongly common. We also discuss the commonness property for hypergraphs.

A set $A\subset \mathbb{F}_p^n$ is *sum-free* if it contains no elements $x$, $y$, and $z$ such that $x+y=z$. If $p\equiv 2 \mod 3$, the maximal size of a sum-free in $\mathbb{F}_p^n$ is known to be $(p^n+p^{n-1})/3$. In Chapter 4, we show that if a sum-free subset of $\mathbb{F}_p^n$ is larger than $p^n/3-p^{n-1}/6+p^{n-2}$, then it is contained in $(p+1)/3$ cosets of a subspace of codimension 1. For $p=5$, we prove the stronger bound $1.2\cdot 5^{n-1}$.

We say that a family $\mathcal{C}$ of graphs on $n$ vertices is a *linear graph code* if the symmetric difference of the edge sets of any two graphs in $\mathcal{C}$ is also the edge set of a graph in $\mathcal{C}$. In Chapter 5, we investigate the maximal size of a linear graph code that does not contain a copy of a fixed graph $H$. 
In particular, we show that for almost all graphs $H$ with an even number of edges, there exists $\varepsilon_H>0$ such that the size of a linear graph code without a copy of $H$ is at most $2^{\binom{n}{2}}/n^{\varepsilon_H}$.

The game *cops and robbers* is played on a graph $G$ by two players, where one of them controls $k$ cop pieces and the other controls a single robber piece. The players take turns to move their pieces along the edges between vertices of $G$, and the cop player attempts to have his pieces *catch* the robber piece. In Chapter 6, we present a new algorithm that determines for any $G$ and $k$ whether the cops can catch the robbers with optimal play. We will also prove sufficient conditions for a cop-win in terms of the independence and domination numbers of $G$.

In the *domination game*, two players called Dominator and Staller select vertices in a graph $G$ alternately. A vertex is said to be *dominated* if it has been selected or is adjacent to a selected vertex. Each selected vertex must dominate a new vertex, and the game ends once every vertex in $G$ is dominated. Dominator aims to keep the game as short as possible, while Staller tries to achieve the opposite. In Chapter 7, we prove that for any graph $G$ on $n$ vertices, Dominator has a strategy to end the game in at most $3n/5$ moves. In Chapter 8, we show that if $G$ has $n$ vertices and minimum degree 2, then Dominator has a strategy to end the game in at most $\lceil 10n/17 \rceil$ moves. Finally, in Chapter 9, we show that if we replace the notion of domination by *total domination*, then Dominator has a strategy to end the game in $3n/4$ moves.</dcterms:abstract>
   <uketdterms:institution>University of Cambridge</uketdterms:institution>
   <dcterms:issued>2024-04-16</dcterms:issued>
   <dc:type>Thesis</dc:type>
   <uketdterms:qualificationlevel>Doctoral</uketdterms:qualificationlevel>
   <uketdterms:qualificationname>Doctor of Philosophy (PhD)</uketdterms:qualificationname>
   <dc:language>eng</dc:language>
   <uketdterms:sponsor>Trinity College External Researcher Studentship</uketdterms:sponsor>
   <dcterms:isReferencedBy xsi:type="dcterms:URI">https://www.repository.cam.ac.uk/handle/1810/370042</dcterms:isReferencedBy>
   <dc:identifier xsi:type="dcterms:URI">https://apollo8-f-pro.lib.cam.ac.uk/bitstreams/00692ee0-e6c9-41c5-9410-79354acbce71/download</dc:identifier>
   <uketdterms:checksum xsi:type="uketdterms:MD5">63988b9fa478f7a009c893b5ac3d6091</uketdterms:checksum>
   <dcterms:license>https://apollo8-f-pro.lib.cam.ac.uk/bitstreams/39f67e83-8fb7-4ab0-b0e7-b8be2c7163f9/download</dcterms:license>
   <uketdterms:checksum xsi:type="uketdterms:MD5">87eda9de84448d1f82354d60eee3eb5f</uketdterms:checksum>
   <dc:rights>https://creativecommons.org/licenses/by/4.0/</dc:rights>
   <dc:subject>Abelian Groups</dc:subject>
   <dc:subject>Common</dc:subject>
   <dc:subject>Cops and robber</dc:subject>
   <dc:subject>Domination Game</dc:subject>
   <dc:subject>Fp</dc:subject>
   <dc:subject>Game</dc:subject>
   <dc:subject>Graph</dc:subject>
   <dc:subject>Graph code</dc:subject>
   <dc:subject>Sum-free set</dc:subject>
</uketd_dc:uketddc>
</metadata></record></GetRecord></OAI-PMH>